Archive for December, 2006

A teaser

Friday, December 22nd, 2006

an openframeworks.cc screenshot

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Suggestive errors

Friday, December 15th, 2006

Beans (the one i know) is a hip hop mc, formerly a member of the great Antipop Consortium.
Beans

(The) Beans are a canadian post rock band, which I didn’t know before. They’re good if you’re into do make say think and bands like that.
Foto del grupo de post rock The Beans

It seems like last.fm is not so sure about that difference, as they give credit for Tired Snow (a recent record by The Beans) to Beans, the mc.

But far from annoying me, it gave me a magic moment yesterday when I was recommended Miko, a song from that record. I spent the whole three minutes waiting to hear how the abstract avant garde rap of the former would fit with the canadian instrumental post rock of the latter.

Still thinking…

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Zach Lieberman talk and performance at UPF

Thursday, December 14th, 2006

zach lieberman performance's announcement

Zach Lieberman will be presenting (talking and performing) his work tomorrow at the University Pompeu Fabra. He will be talking, among other things, about openframeworks, his “open-source library to help other artists produce works through coding.” in c++, which I’m totally in love with.

Details:

ink & c++ for dinner
a performance and talk by zach lieberman
Friday 15th, 6pm

Universitat Pompeu Fabra
Auditori Edifici França

Estació de França
Passeig de Circumval·lació, 8
08003 Barcelona
Bus: 14, 39, 51
Metro: L4 (Barceloneta)

Map

See you there!

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Paper, plastic, stone: client side materials

Wednesday, December 13th, 2006

I’ve been thinking about differences that different technologies (as such, regardless of what we do with them) offer in user experience. They’re like different materials:

  • DHTML = Paper: Transparent, accesible, malleable, fragile
  • Flash = Plastic: Vectorial, fluid, “stretchable”, shiny…
  • Java = Stone: Heavy, unchangeable (no right click), exclusive…

Usually, the choice of the technology to use for a project is based in parameters which are previous to the design of the experience (availability, developer skills, “client wanted this”…)

I wonder if we could take into account those intrinsic charasteristics when we think of the end user. In print design you would choose different materials depending on the effect that you want to cause…

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