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	<title>Comments on: emulating toshio iwai</title>
	<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/</link>
	<description>desearch and revelopment</description>
	<pubDate>Fri, 30 Jul 2010 07:31:59 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.4</generator>

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		<title>by: jesus gollonet</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-12561</link>
		<pubDate><br />
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Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-12561</guid>
					<description>mmm, el hijo? creo que esto no es a lo que te refieres. pero ya está medio nacido, jeje. te mandaremos foticos.

abrazo!</description>
		<content:encoded><![CDATA[<p>mmm, el hijo? creo que esto no es a lo que te refieres. pero ya está medio nacido, jeje. te mandaremos foticos.</p>
<p>abrazo!
</p>
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		<title>by: janebeta7</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-12257</link>
		<pubDate><br />
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Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-12257</guid>
					<description>Por fin veo algo del hijo!! muaa</description>
		<content:encoded><![CDATA[<p>Por fin veo algo del hijo!! muaa
</p>
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	<item>
		<title>by: jesus gollonet</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8807</link>
		<pubDate><br />
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Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8807</guid>
					<description>I didn't know its name. Nothing like a word to do some googling. 

http://www.flong.com/writings/lists/list_slit_scan.html

thanks vade!</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t know its name. Nothing like a word to do some googling. </p>
<p><a href='http://www.flong.com/writings/lists/list_slit_scan.html' rel='nofollow'>http://www.flong.com/writings/lists/list_slit_scan.html</a></p>
<p>thanks vade!
</p>
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		<title>by: vade</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8795</link>
		<pubDate><br />
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Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8795</guid>
					<description>The technique is called Slitscan, and has been used extensively in photography and video for some time (many of the movie '2001 Space Oddesy' use the effects. Depending on what axis you scan by (vertical or horizontal), you can get some very nice effects, especially with rotating objects, like doors, people spinning, etc. Wesley Smith has a set of objects for Jitter to allow arbitrary lookup tables for a buffer of frames, allowing one to re-create slitscan vertically, horizontally or.. arbitrarily.

That video did have quite high resolution. Im curious how they did that, or if they ran the video slowly, and then sped it up (the amount of difference in a frame, if very high, will produce large jumps from line to line, so there is a direct limit of how fast your motion, and how fast you scan vertically or horizontally before you have visible artifacting.

Anyway..</description>
		<content:encoded><![CDATA[<p>The technique is called Slitscan, and has been used extensively in photography and video for some time (many of the movie &#8216;2001 Space Oddesy&#8217; use the effects. Depending on what axis you scan by (vertical or horizontal), you can get some very nice effects, especially with rotating objects, like doors, people spinning, etc. Wesley Smith has a set of objects for Jitter to allow arbitrary lookup tables for a buffer of frames, allowing one to re-create slitscan vertically, horizontally or.. arbitrarily.</p>
<p>That video did have quite high resolution. Im curious how they did that, or if they ran the video slowly, and then sped it up (the amount of difference in a frame, if very high, will produce large jumps from line to line, so there is a direct limit of how fast your motion, and how fast you scan vertically or horizontally before you have visible artifacting.</p>
<p>Anyway..
</p>
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		<title>by: jesus gollonet</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8755</link>
		<pubDate><br />
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Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8755</guid>
					<description>wow, seems like they have a couple more pixels of resolution than I do... seems really nice.

Anyway, I'll try to push resolution as much as I can, as I'm interested in seeing how far I can get with c++</description>
		<content:encoded><![CDATA[<p>wow, seems like they have a couple more pixels of resolution than I do&#8230; seems really nice.</p>
<p>Anyway, I&#8217;ll try to push resolution as much as I can, as I&#8217;m interested in seeing how far I can get with c++
</p>
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		<title>by: Jaymis</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8743</link>
		<pubDate><br />
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Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8743</guid>
					<description>This was used to incredible effect in the video clip for Muse - Unintended

http://youtube.com/watch?v=9s977KW0CBA

Fantastic to see it in realtime though!

j</description>
		<content:encoded><![CDATA[<p>This was used to incredible effect in the video clip for Muse - Unintended</p>
<p><a href='http://youtube.com/watch?v=9s977KW0CBA' rel='nofollow'>http://youtube.com/watch?v=9s977KW0CBA</a></p>
<p>Fantastic to see it in realtime though!</p>
<p>j
</p>
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