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	<title>Comments on: emulating toshio iwai</title>
	<atom:link href="http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=emulating-toshio-iwai</link>
	<description>desearch and revelopment</description>
	<lastBuildDate>Mon, 10 Oct 2011 07:07:19 +0000</lastBuildDate>
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	<item>
		<title>By: jesus gollonet</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-12561</link>
		<dc:creator>jesus gollonet</dc:creator>
		<pubDate>Tue, 07 Feb 2012 20:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesusgollonet.com/blog/2007/02/11/lang_enemulating-toshio-iwailang_enlang_esemulando-a-toshio-iwailang_es/#comment-12561</guid>
		<description>mmm, el hijo? creo que esto no es a lo que te refieres. pero ya está medio nacido, jeje. te mandaremos foticos.

abrazo!</description>
		<content:encoded><![CDATA[<p>mmm, el hijo? creo que esto no es a lo que te refieres. pero ya está medio nacido, jeje. te mandaremos foticos.</p>
<p>abrazo!</p>
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	<item>
		<title>By: janebeta7</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-12257</link>
		<dc:creator>janebeta7</dc:creator>
		<pubDate>Tue, 07 Feb 2012 23:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesusgollonet.com/blog/2007/02/11/lang_enemulating-toshio-iwailang_enlang_esemulando-a-toshio-iwailang_es/#comment-12257</guid>
		<description>Por fin veo algo del hijo!! muaa</description>
		<content:encoded><![CDATA[<p>Por fin veo algo del hijo!! muaa</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jesus gollonet</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8807</link>
		<dc:creator>jesus gollonet</dc:creator>
		<pubDate>Tue, 07 Feb 2012 10:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesusgollonet.com/blog/2007/02/11/lang_enemulating-toshio-iwailang_enlang_esemulando-a-toshio-iwailang_es/#comment-8807</guid>
		<description>I didn&#039;t know its name. Nothing like a word to do some googling. 

http://www.flong.com/writings/lists/list_slit_scan.html

thanks vade!</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t know its name. Nothing like a word to do some googling. </p>
<p><a href="http://www.flong.com/writings/lists/list_slit_scan.html" rel="nofollow">http://www.flong.com/writings/lists/list_slit_scan.html</a></p>
<p>thanks vade!</p>
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	</item>
	<item>
		<title>By: vade</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8795</link>
		<dc:creator>vade</dc:creator>
		<pubDate>Tue, 07 Feb 2012 01:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesusgollonet.com/blog/2007/02/11/lang_enemulating-toshio-iwailang_enlang_esemulando-a-toshio-iwailang_es/#comment-8795</guid>
		<description>The technique is called Slitscan, and has been used extensively in photography and video for some time (many of the movie &#039;2001 Space Oddesy&#039; use the effects. Depending on what axis you scan by (vertical or horizontal), you can get some very nice effects, especially with rotating objects, like doors, people spinning, etc. Wesley Smith has a set of objects for Jitter to allow arbitrary lookup tables for a buffer of frames, allowing one to re-create slitscan vertically, horizontally or.. arbitrarily.

That video did have quite high resolution. Im curious how they did that, or if they ran the video slowly, and then sped it up (the amount of difference in a frame, if very high, will produce large jumps from line to line, so there is a direct limit of how fast your motion, and how fast you scan vertically or horizontally before you have visible artifacting.

Anyway..</description>
		<content:encoded><![CDATA[<p>The technique is called Slitscan, and has been used extensively in photography and video for some time (many of the movie &#8217;2001 Space Oddesy&#8217; use the effects. Depending on what axis you scan by (vertical or horizontal), you can get some very nice effects, especially with rotating objects, like doors, people spinning, etc. Wesley Smith has a set of objects for Jitter to allow arbitrary lookup tables for a buffer of frames, allowing one to re-create slitscan vertically, horizontally or.. arbitrarily.</p>
<p>That video did have quite high resolution. Im curious how they did that, or if they ran the video slowly, and then sped it up (the amount of difference in a frame, if very high, will produce large jumps from line to line, so there is a direct limit of how fast your motion, and how fast you scan vertically or horizontally before you have visible artifacting.</p>
<p>Anyway..</p>
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	</item>
	<item>
		<title>By: jesus gollonet</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8755</link>
		<dc:creator>jesus gollonet</dc:creator>
		<pubDate>Tue, 07 Feb 2012 09:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesusgollonet.com/blog/2007/02/11/lang_enemulating-toshio-iwailang_enlang_esemulando-a-toshio-iwailang_es/#comment-8755</guid>
		<description>wow, seems like they have a couple more pixels of resolution than I do... seems really nice.

Anyway, I&#039;ll try to push resolution as much as I can, as I&#039;m interested in seeing how far I can get with c++</description>
		<content:encoded><![CDATA[<p>wow, seems like they have a couple more pixels of resolution than I do&#8230; seems really nice.</p>
<p>Anyway, I&#8217;ll try to push resolution as much as I can, as I&#8217;m interested in seeing how far I can get with c++</p>
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	<item>
		<title>By: Jaymis</title>
		<link>http://www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/#comment-8743</link>
		<dc:creator>Jaymis</dc:creator>
		<pubDate>Tue, 07 Feb 2012 02:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesusgollonet.com/blog/2007/02/11/lang_enemulating-toshio-iwailang_enlang_esemulando-a-toshio-iwailang_es/#comment-8743</guid>
		<description>This was used to incredible effect in the video clip for Muse - Unintended

http://youtube.com/watch?v=9s977KW0CBA

Fantastic to see it in realtime though!

j</description>
		<content:encoded><![CDATA[<p>This was used to incredible effect in the video clip for Muse &#8211; Unintended</p>
<p><a href="http://youtube.com/watch?v=9s977KW0CBA" rel="nofollow">http://youtube.com/watch?v=9s977KW0CBA</a></p>
<p>Fantastic to see it in realtime though!</p>
<p>j</p>
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