Paper, plastic, stone: client side materials
I’ve been thinking about differences that different technologies (as such, regardless of what we do with them) offer in user experience. They’re like different materials: DHTML = Paper: Transparent, accesible, malleable, fragile Flash = Plastic: Vectorial, fluid, “stretchable”, shiny… Java = Stone: Heavy, unchangeable (no right click), exclusive… Usually, the choice of the technology to [...]