Contact
I live in Barcelona.
You can reach me via email at jesus {} jesusgollonet.com
or by phone +34 646 48 36 99
I live in Barcelona.
You can reach me via email at jesus {} jesusgollonet.com
or by phone +34 646 48 36 99
Interactive media developer based in Barcelona
some examples from the book ported by fredrik oloffson.
playing with the idea of buying one...
their presentation on hardware based algorithmic music. I finally get what the mididuino is all about
"a comprehensive research resource for computer aided algorithmic music composition, including research, systems, software downloads and documentation, "
a paper proposing "an algorithm for generating temporal forms based on the hierarchical organization of two types of activity: stasis and transition. These can be applied to sonic parameters or to attributes of musical materials over any time span."
amazingly huge open source modular music system written in supercollider. "...includes some of the basic modules that you might find in synths and samplers, such as: sample & loop players, envelope generators, filters, and step sequencers, etc"
firebug =>xpath => hpricot
I think they are in sc2, but there are quite a few basic tips
with gui, in supercollider, by drewdrop_world, in newscores sc forum
can transfer several files in parallel, mirror... for when I don't have ssh to use rsync
by julio d'escrivan
"Sequencing in ChucK is only as strong as you can come up with yourself. It doesn't have any score or pattern handling classes of it's own ...To me this isn't a problem because I'm more in to synthesizing strange sounds .... This calls for sample accuracy...If you're more in to composing then ChucK may not be the best way to go." exactly agree. that's why I'm trying supercollider
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