About
I’m Jesús Gollonet.
I program.
I write here
in english,
which is not my mother tongue,
so please
bear with (and correct) me.
contact me: jesus { att } jesusgollonet . com
tags:No tagsI’m Jesús Gollonet.
I program.
I write here
in english,
which is not my mother tongue,
so please
bear with (and correct) me.
contact me: jesus { att } jesusgollonet . com
tags:No tagsA blog on programming, music, new media, art, actionscript, processing, chuck and everything else
some are amazing.
theo's handy compilation of test videos for computer vision
an interview with the creator of Uokahd (tapelake)
"a port of the Processing programming language to ActionScript". Let's see how many bookmarks this gets
a gentle introductory tutorial to shaders with code walkthrough
an open source infoviz of commits to a software project, trying to depict the human interaction in it.
"a new Bayesian framework for solving the matting problem, i.e. extracting a foreground element from a background image by estimating an opacity for each pixel of the foreground element.". ok, so it is called matting rather than chroma-keying
ruby bindings to the of library. mac only yet. check also his other gcode projects.
a cool label including jim o'rourke, gordon mumma, ambarchi... and yes, the pierre hébert/bob ostertag dvd.
reason for previous f*cks."The flexible, open-ended character of LC gives the artists the ability to respond immediately to events in a way that conventional cinema never could." "Although technologically intensive, LCdoes not celebrate technology."
f*ck 2
f*ck 1
motion, vj, audio in bcn
infoviz projects. including amazon book map
spanish media art exhibition in Meiac Badajoz. june-august (:S) 2008
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